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Dr. Anabela Gomes
Fostering Computational Thinking - from pre-school to higher education: for schools, families and societies.
Dolores Zambrano
Gamification strategies in the classroom
Dr Juan Silva
Flexible environments for lifelong learning
Jose Urgiles Cardenas
Experiences in the implementation of the pre-class of the Flipped Learning model
Henry Guevara
Use of Augmented Reality for learning
Xiomara Carrera
Shared analysis of results of the development phases of the mentoring model in the open and distance modality
Dr. Ferial Khaddage
Technological Innovations & The New Paradigm Evolution. Where to from Here and How?
Erika Taranto
Serious games for young people to discover their passion in the digital age
Blanca Cuji
ICT-mediated sign language learning
Jeddah Martial
Formative assessment through the use of e-rubrics
Dra. Karolien Huylebroek
A Digital Platform: an answer to the challenge of embedding the learning effect of professionalization activities?
Diana Angarita
Inclusive design: pedagogical experiences for the development and inclusive design of interactive teaching material for children and teachers in the city of Santa Marta
Luis Hernandez
Playing Seriously with Gamification and Serious Games
Maria Mercedes Zerega
Cyborg researchers": Use of facebook for learning digital ethnography. Design of an authentic research performance incorporating technology
Hna. Rivadeneira Rose
TECHNO-ETHICS: Recovering Human Dignity through the use of technology - a project for young people
Fernando Juca Maldonado
The Exergames as an alternative for the Gamification of the curricular activities of the digital natives
Amalia Rodriguez
Literary Circles at the University: a motivation to read and write in English through social interaction
Dr. Daniel Cebrián Robles
Videoconferences
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